Excerpts from the audio-visual part of FLOOD. A site-specific multimedia vertical dance performance from BANDALOOP in collaboration with two Bay Area artists: creative technologist Osman Koç (@_kocosman) and composer Ben Juodvalkis (@benj3737).
Commissioned for the grand opening of the Momentary.
FLOOD (Excerpts) from Osman Koç on Vimeo.
BigNoodle collaborated with Physical Experience Design team at Capital One, for the first installation at Future Gallery located in Capital One building in San Francisco. The installation constructs its concept around personal data and emphasizes the trade-offs in privacy, security and convenience.
The core experience questions what guests value when it comes to their own personal data. Guests walk into a space and their attention is drawn to a pedestal in the center of the room. As they approach the pedestal, a question appears on the wall prompting guests to choose between security, privacy, or convenience, in relationship to each other. Visual particle filters dynamically change as guests navigate between choices. Votes are cast and immediately reflected in a data visualization along with previous guests submissions.
Client: Capital One (Physical Experience Design)
Role: Creative Technologist
We fabricated these 325 individually addressable ‘pixels’ as edge-lit acrylic and controlled them via FBX 3D objects with animation built in. This build was showcased at Facebook’s pavilion at the World Economic Forum in Davos, Switzerland, January 2018.
Agency: Jack Morton / BigNoodle
Role: Software developer (Custom content player over TelNet)
Ways of seeing (NOS Visuals X VirtuosoNet) from Osman Koç on Vimeo.
Premiered at the “Ways of Seeing” exhibition in Daejeon Museum of Art, NOS Visuals collaborated with VirtuosoNet, the AI pianist developed in Music and Audio Computing Lab (MAC Lab) from Korea Advanced Institute of Science and Technology (KAIST) in a unique installation.
A selected repertoire from modern composers (Philip Glass, Olivier Messiaen, Sergei Prokofiev, Dmitri Shostakovich) has been created and played by VirtuosoNet as an expressive piano performance from music score on a disklavier grand piano.
The immersive visual environment, created by NOS Visuals, enhances the audiences experience by enabling holistic perception of sound and visuals, as each visual environment is sound responsive and generated in real-time.
Coddiwomple from Osman Koç on Vimeo.
Coddiwomple means “to travel in a purposeful manner towards a vague destination”, a nod to the wondering brain. The installation aims to create an inviting space for the audience to participate and play. The incongruous nature of the visual content plays with the audience’s perception of scale. The visuals move like a fluid and seeing each individual particle creates the impression of a molecular scale. The fluid responds to the movements of the audience creating ripples, waves, and crashes. The sheen and colors change in accordance with the speed of the movement.
The interactivity in the installation has a sandbox-like approach. As the nature of this fluid sandbox creates a familiar setting, the unfamiliar aspects of the piece prompt the audience to explore the boundaries and different behaviors of the environment. A sandbox doesn’t have rules, a goal, or a winner. It’s sole objective is the play itself.
The installation utilizes a wide angle lens camera to perceive users in a large area, transforming them from bypassers to participants. The camera image is processed via optical flow algorithm to measure the direction and magnitude of movement in the perceived area. Coddiwomple is about the journey rather than the result, thus the nature of the interactivity is similar to that of a sandbox. It aims to create space for users’ creativity and interaction with others, as the ripples they create turn into waves and crashes on the edges with increasing speed in the movement. The speed of the fluids also change their color, therefore the overall imagery gets brighter as the audiences’ movements intensify.
Wakes from Osman Koç on Vimeo.
“Wakes” is a visual exploration of movement behaviors of high density particles to form manifolds and surfaces that resembles the crashing of waves.
Made with Unity, using VFX Graph in HDRP.
I developed a new generative design software to be used in the design and production phases of the branding of Unity3D for 2019. The outputs of the software has been used as prints, website banners and animations to count a few places.
After trying out several directions, we decided to move forward with the softbody & cloth physics with the shiny, reflective look.
I like how the movement aspect of it symbolizes how flexible and versatile Unity is, and the surface reflects the environment, the users.
The generative design software has been developed in Unity 2018.2, using an ultra high resolution spherical mesh and heavily relies on the Obi Cloth asset for the cloth physics. As it was recently introduced, we wanted to experiment and utilize the High-Definition Render Pipeline (HDRP) for the material and rendering.
Marc Cinq-Mars – Creative Director
Osman Koç – Creative Technologist
Splash screen of Unity 2019.x
GDC 2019 Keynote idle screen
Animated banner for Unite Copenhagen 2019
Letter to My Father (Excerpts) from Osman Koç on Vimeo.
Excerpts from the world premiere performance at the grand opening for the new home of La Jolla Music Society, The Conrad Prebys Performing Arts Center.
Composer: Lalo Schifrin
Violin: Cho-Liang Lin
Visual artist: Osman Koc
Tidal from Osman Koç on Vimeo.
Explorations on fluid-like behaviors, experimenting with analytical derivatives of noise functions.
Real-time rendering with Unity (4k enabled).